![]() B-E tiles are 768x768 images broken up in to 16x16 tiles. The A (A1-A5) tiles all have specific ways of creating them so they work the way you expect that may not be entirely intuitive, even looking at the defaults. I understand they are largely, if not entirely unchanged in MZ. You can also use the profiler to check what is consuming the CPU. These are the tileset asset standards for RPGMaker MV. I think in your case it could be the quality settings what is making a difference in the FPS.Īnyway let me know if you still have issues and I will try to find what is causing the performance drop. Having the Show Map Editor On Play enabled (In the tilemap settings) Activating the Gizmos in the Game View or having the Scene View visible during gameplay. Other things that could be affecting the performance are: So I wouldn't trust too much the Unity statistics. It happened with Ultra quality, but with Fast quality it was the opposite. If you select a ZombiePlant enemy the FPS were higher than selecting anything else. Try selecting different quality settings:Īlso I found something funny with the FPS. But the FPS could change depending on the level of quality of the project. I didn't found anything looking into the profiler. ![]() I also made it compatible with the base RTP tilesets in case you didnt want the edited grass and you just wanted the swamp water part. EDIT: Free for personal or Commercial use. Kein Repost, auch nicht von Edits, Edits für eigene Zwecke sind erlaubt.Click to expand.I've been testing with Unity 2017.3.0b6. So I edited the default tiles in RPG Maker MV to be a swamp shrek could be proud of. Kommerziell und nicht kommerziell, bei kommerziell muss eine Kopie des Spiels an mich geschickt werden! ![]() Tout irrespect fait a mes termes me donnera le droits de vous forcer a enlever le droit d'utiliser mes ressources dans votre jeu. ![]() veuillez me créditer sous le nom de "Avery".il est permit d'éditer mes ressources pour votre utilisation personnel.il est interdit de reposter mes ressources et ce même si vous avez modifiées mes ressources sans ma stricte permission.en cas de jeu commercial, vous devez m'envoyez une copie gratuite de votre jeu.Mes termes d'usage pour des jeux commerciaux et non commerciaux : You need to own RMMV to be allowed to use them legally (so if you own it, I don't care if you use it in Ace or XP or any other RM). This includes no asking for edits of them in request boards etc. You may edit these for your own use, but don't post them anywhere without my permission. This is actually a forum rule, but many people seem not to read it.įree for commercial & non-commercial use, as long as I get a free copy of the game. Yes this is a lot of work, just imagine what time it took me to make that. So yes, you best start at the last post of the thread to collect all new stuff. Given that I have huge problems with images providers, I cannot add all my pictures to my start post in a reasonable time. If you don't know how to save a picture from the internet on your PC, I can't help you. This is NOT a goddam workshop! There is a request section, imagine strangers coming straight to you and asking you to to your hobby stuff for free for specific things they want for them, just because. Nightmare horses your heroes or antagonists can ride into battle, a full ship tileset, vehincle tiles with realistic sizes, a lot of stuff the RTP was missing regarding the characters, unique figures, a lot of animated objects and much more!Ī lot of the following is actually obvious, but while writing it I am so fed up with people not thinking twice before doing the same stuff over and over, some additions :
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